Spy Duties

Random Duty Generator

Recommended default starting duty (based on party size)

  • 2 Players: 20 Duty
  • 3 Players: 15 Duty
  • 4 Players: 10 Duty
  • 5 Players: 10 Duty
  • 6+ Players: 5 Duty
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Communications

Player Characters with this Duty understand that the Empire maintains its stranglehold on the galaxy via a strong communications network. Whether working locally or across the galaxy, they specialize in deciphering Imperial communications as well as in encrypting and concealing Rebel transmissions. Often these PCs are on the forefront of innovative communication methods, such as using special patterns on fabrics to alert agents of enemy activities or inserting code words into Imperial broadcasts to pass secret messages to sleeper agents.


Anti-ISB Efforts

The Empire has a vast information network headed by the Imperial Security Bureau, or ISB. Characters with this Duty focus their efforts on undermining this network with actions that specifically target the ISB, such as feeding false information to its known moles, recovering captured prisoners from ISB detention cells, developing profiles of ISB agents, and ensuring that the hated agency spends its resources chasing dead-end leads.


Countermeasures

Characters with this Duty serve as cryptographers, secure communications specialists, and data manipulators. Whether spreading false transmissions across subspace or the HoloNet, crafting new electronic protection to keep Rebel data secure, or slicing into Imperial transmissions and data vaults, they are phantoms in the code, capable of weaving digital misdirection while ensuring Rebel electronics remain secure.


Double Agent Recruitment

PCs selecting this Duty focus on turning Imperial personnel—especially its spies—into Rebellion assets. By playing on the sentiments of those who remain idealistic about the betterment of the galaxy, they gain valuable insight from individuals in positions of trust within the Empire. When that fails, tactics such as blackmail, extortion, and other coercive efforts may be necessary in these desperate times.


Droid Retasking

While the Empire seems to have an infinite number of organic beings in its service, droids also play a critical role in almost all Imperial operations. PCs with this Duty focus their efforts on disabling and reprogramming these droids to gather intelligence or even setting them against their Imperial masters. By attacking this vulnerable and often￾overlooked Imperial resource, such PCs provide vital aid to the Rebel Alliance.


Internal Security

Deceivers know their own kind. PCs with this Duty focus on protecting the Alliance from moles, double agents, and traitors. They also help maintain safety by ensuring that strongholds, outposts, and safe houses remain undetected by the Empire. This sometimes includes ensuring that supply lines for these locations are maintained and kept secret.


Interrogation Resistance

Even the most skilled Rebel agent can be captured and subjected to Imperial interrogation. PCs with this Duty specialize in ensuring that they and their fellow Rebels have the physical and mental fortitude to endure interrogation. They also work to ensure that information critical to the Alliance is compartmentalized and secure, so that agents who are unable to resist Imperial questioning don’t compromise the entire Rebellion.


Legend Crafting

PCs selecting this Duty work to create fictitious histories and evidence to back up an infiltrating Spy’s cover identity. Known as legends, these false histories help Spies assume a cover identity that becomes a fully realized person and can be easily presented to others. These efforts usually also include planting falsified information or doctored holos into Imperial databases, so that anyone researching the Spy’s cover identity will find a host of data that corroborates the legend, enough to pass rigorous examination.


Psychological Warfare

Fear is not only the purview of the Empire. PCs with this Duty attempt to spread fear among enemy forces in an effort to weaken morale and destroy the discipline that is the hallmark of the Imperial Army and Navy. They also regularly combat Imperial propaganda and look within the ranks of the Empire itself for personnel who might easily be swayed into joining the Rebellion.


Resource Acquisition

Blasters and bacta are important for survival, but Spies with this Duty endeavor to acquire other resources to aid the Alliance. These include enemy uniforms, Imperial credentials, and other tools of deception. Spies with this Duty are certainly glad to acquire medical supplies, weapons, and other necessities, but their skillset allows them to obtain equipment more suited to subtle missions.


Tactical Insight

Wars are sometimes won before a battle is ever fought. These PCs specialize in gathering information on Imperial military tactics and using these secrets to exploit weaknesses in the Empire’s deployment plans and combat strategies. They also attempt to undermine Imperial tactics by planting false intelligence in Imperial battlefield reports or allowing fabricated reports on Rebel troop movements to “fall into enemy hands."


Wetwork

PCs with this Duty know that sometimes questionable, if not downright immoral, acts must be committed in the name of the greater good. The quiet death of a single key individual, after all, can save many lives or keep important secrets buried for good. They’re willing to do the unthinkable for the cause, and eliminate or assassinate critical Imperial personnel to prevent or undo a greater evil.