Engineer Duties

Random Duty Generator

Recommended default starting duty (based on party size)

  • 2 Players: 20 Duty
  • 3 Players: 15 Duty
  • 4 Players: 10 Duty
  • 5 Players: 10 Duty
  • 6+ Players: 5 Duty
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Chemical/Biological Analysis

The Player Character identifies environmental problems from sources biological (alien flora and fauna, viruses, bacteria) or chemical (toxic gases, poisons, heavy metals in the soil). The Engineer understands that environments can damage delicate machinery, make it seize up, or cause it to perform under spec. The environment can also affect the construction and destruction of structures, and harm or hinder soldiers who have to march through the terrain.


Civilian Outreach

The PC believes that the Alliance fights for the civilians. That includes spearheading urban repair as well as communicating with the local population to coordinate and establish supply agreements and recruit new trainee mechanics. The Engineer’s work doesn’t change, merely the focus. Sometimes, Engineers integrate themselves with the civilian populace to provide technological resources, work with them in resisting the Empire, or prevent civilians from receiving retribution due to Alliance actions.


Disaster Relief

While similar to Civilian Outreach, Disaster Relief involves procuring and delivering medical supplies, food, water, and temporary shelters after natural or artificial disasters. This PC destroys fallen buildings to clear areas for traffic and repairs buildings to provide safe places to congregate. Ground vehicles, ships, and droids need to be repaired or repurposed to handle rubble and tight urban environments. These Engineers try to help get civilians’ lives back to normal.


Enviromental Manipulation

These PCs use their skills to alter the environment to clear the way or obstruct passage. This includes constructing and destroying bridges, burrowing around natural and artificial obstructions, and improving or impeding movement. These Engineers also manipulate the environment of outer space, exciting the ions in a nebula to provide sensor cover or harnessing the electromagnetic core of an asteroid to protect a fleet from a solar flare.


Field Training

The PC trains new Engineers and rank-and-file soldiers to use new and old specialty equipment. Some bases schedule classes and provide classroom space so that Engineers can become full-time instructors. Most Alliance outposts don’t have these luxuries, however, so Engineers teach by training in the field. Field training includes teaching civilians with potential, either to assist their own communities or to serve as contracted help for the Alliance.


Munitions

This includes the maintenance and use of ammunition and weapons that should detonate at the appropriate time, or at least shouldn’t do so while within the soldier’s gun or vehicle. Work with munitions also includes placing minefields, disarming explosives, and setting explosives to destroy environmental obstacles or enemy fortifications. Those who work with vehicles, starships, or droids often modify the machines to handle and use specialized munitions.


Research and Development

Engineers also partake in research and development for technologies and other applied solutions. Necessity is the parent of invention, and every situation, enemy, and environment creates new necessities. Research can include stealing technology from the enemy or finding it in a ruin. These characters set aside time and resources to keep their base evolving, growing, and learning; that knowledge can also be passed on to other Engineers at other bases.


Surveying the Enemy

This PC focuses on the technical aspects of scouting, the gathering of geographical knowledge, and the mapping of data via the use of sensors, drones, droids, and satellites. This includes constructing physical and electronic camouflage to hide a Rebel base and any vehicle movements from Empire scouts. More destructive methods include eliminating similar enemy systems with electromagnetic devices, damaging probes or satellites, and providing snipers and anti-aircraft ordnance data useful in targeting enemy units.


Siege Engineering

Engineers often set up and build defensive fortifications (bunkers, trenches, and walls), artillery (gun towers, and weapon reinforcements), and orbital defense platforms (ground attack satellites, anti-ship satellites, and orbital flak). Natural formations such as caves, ancient temples, canyons, and even asteroid fields can form the basis of an outpost. This PC emphasizes the importance of this kind of constructive support in warfare.


Testing

The Alliance often must procure new supplies and technologies from less-than-reputable sources. This PC tests first and tests often. The moment an Engineer neglects safety checks, device become a dangerous uncertainty. Stolen Imperial technology also carries the risk of sabotage. This PC tests researched technologies and methodologies in controlled labs, during live-fire exercises, and in the middle of battle.


Transportation

This PC takes on the responsibility of establishing protected routes to and from a base and the front lines. The Alliance uses a wide variety of transports, ranging from swift airspeeders, agile corvettes, and blocky freighters to slow, wheeled haulers and even pack animals. The character might also recruit private or public civilian transportation organizations. While an army marches on its stomach, this PC would rather it rode instead.


Rescue and Recovery/Evac

This PC prepares and plans the logistics and execution of rescue operations of both civilians and military personnel. While similar to the Transportation Duty, this work includes defense training, medical support, survival training, observation, and rapid deployment operations. These Engineers live and die by their comms; they need to communicate exactly where they and their personnel are and where they need to be at a moment’s notice.