Scout

Of the 8 Career Skills, choose 4 to get a free rank. Of the 4 Specialization Skills, choose 2 to get a free rank.

Spy Career Skills: Computers, Cool, Coordination, Deception, Knowledge (Warfare), Perception, Skulduggery and Stealth

Scout Specialization Skills: Athletics, Medicine, Piloting (Planetary) and Survival

Before an army dares commit its forces to action, it must know where the enemy is, what that enemy is doing, and what the conditions of the area of operations are. Additionally, military forces require constant updates on possible future sites for operations. Rebellions like that being conducted by the Alliance are in continual need of contingency locations for new bases as the Empire relentlessly tracks down existing headquarters. Scouts are the vital source of this information.

The ability to travel to and on planets is essential to Scout operations, and Scouts are trained to survive in the worst conditions while missing nothing with their information gathering efforts.

Most Scouts tend to be loners, or else are used to working with a very small group. The ability to slip into and out of a system unnoticed is the key to their success and survival, and most Scouts are accustomed to going long stretches of time without direct contact with their command structure. Not surprisingly, most Scouts develop fairly independent streaks and personality quirks, making them ill-suited to general military service. At the same time, Scouts often develop a profound love of travel and an appreciation for the diverse beauty of the galaxy.

The Alliance depends heavily on its Scouts for survival. The Scouts' instincts and vigilance are far better than any technical alert system for warning when Imperial forces are closing in. When one base is threatened with annihilation by the might of the Empire's massive navy, packing up and heading to a new one can only happen because a Scout found the ideal location for a new base months ago. As part of a diverse team working for the Rebellion, a Scout is often the one determining where to go for a mission and how best to get there.

Potential Backgrounds

  • Freerunner: Scouts use freerunner skills similarly to Couriers, but they do so in military operations. Freerunners excel at reconnaissance-in-force missions, and are especially useful in urban areas.

  • Law Enforcement Agent: Tough law officers used to working with a great deal of autonomy and leeway, especially in and around the Outer Rim, make excellent Scouts. Detectives and those who have been involved in suspect pursuits are particularly suited to this specialization.

  • Makeup Artist: Scouts often work in the wilderness, so makeup artists and holographic techs might develop camouflage techniques. They could expand such techniques to work at Rebel bases or in urban areas.

  • Performer: Scout performers use their physical skills to cross difficult terrain or save themselves from hazards when things go wrong. Actors’ skills can help them to convince anyone who questions them that they belong in a location they are scouting.

  • Psychologist: Scout psychologists operating in the field can analyze new psychological data as it arrives and alter the mission to take advantage of an individual’s or group’s weakness when it is discovered. Psychologists can also help isolated teams maintain focus and morale during long-term missions.

  • Repo Specialist: Scouts benefit from a repo specialist’s stealth and tracking skills. Repo specialists are unusually adept at tracking specific starships and know methods for detecting engine emissions and other telltale signs of their quarry.