Navigator

Of the 6 Career Skills, choose 3 to get a free rank. Of the 4 Specialization Skills, choose 2 to get a free rank.

Seeker Career Skills: Charm, Coercion, Knowledge (Lore), Knowledge (Outer Rim), Perception and Vigilance

Navigator Specialization Skills: Astrogation, Knowledge (Outer Rim), Perception and Survival

A Mystic begins play with a Force rating of 1

Seekers are often at the forefront of exploration, pushing back the edges of the unknown across planets and systems throughout the galaxy. Most view the mission itself as more important than the plotting needed to undertake it, and determining its best method and route unimportant when compared to what awaits at the destination. Others, though, see these as perhaps at least as important, and certainly more personally rewarding. Navigators represent those Seekers who devote themselves fully to these aspects, from charting hyperspace passages or plotting overland routes. No matter the environment, none can match Navigators when they set about deciding a course. When Navigators use the Force, their abilities might even appear more reliant on fantastic luck than skill to the uninitiated.

Navigators are often excellent pilots as well, but these Seekers are generally more interested in the best way for their vehicle to arrive safely and expeditiously than in its firepower or maneuverability. Some of these individuals may have spent their entire lives in space, moving from ship to ship or working one specific area filled with hazardous asteroids or nests of black holes. Most jr travel extensively, regardless of their origins, always seeking out new, uncharted regions in need of their abilities. The addition of Astrogation allows Navigators to truly excel in outer space, where they can help ensure the group arrives speedily and accurately to distant star systems.

Navigators are also excellent on planets, charting routes over sea, land, and air, as well as even orbital voyages. Their skills are especially critical on uncharted worlds, but they are also valuable in urban settings, which can be as unfathomable as any dense jungle or endless steppe. When the PCs need to find the fastest, safest, or least conspicuous way to reach their destination, Navigators are whom they turn to. Invaluable in chases, whether the PCs are trying to run down their quarry or escape pursuit, Navigators can give a group the edge it needs by locating the most efficient route.

Potential Backgrounds

  • Exile: The knowledge and skills of Navigators are valuable enough that few would be interested in driving them away. However, that same knowledge might actually be the source of their exile. Their knack for finding new routes and hidden places could have lead to their being considered a security threat by anyone from skulking criminals to customs officials. They might have even actually stumbled upon a secret hyperlane or installation that drew Imperial attention. Fortunately for Navigators, their special talents are just the thing to keep them one step ahead of their pursuers.

  • Quester: Few things match as well as Navigators and new goals. Simply getting from one place to the next, whether driving a caravan of hurghols through a mountain pass or guiding a scout ship down a dangerous hyperlane, can be a destination as well as a journey. Some Navigators might want to visit as many different planets as possible, or to see what life is like across all the sectors of the known galaxy.

  • Recluse: Navigators can be lifelines between isolated regions or worlds and more populous ones. With their knack for mastering difficult planetary routes or hyperlane passages, Navigators have the potential to transform lives for the better, delivering needed supplies or assisting in conversation between beings who might otherwise never trade or communicate. Not all Navigators take to this role with the neutrality or altruism that might be hoped for, however. Some use their knowledge of exclusive routes to smuggle illicit goods or even extort high fees from those seeking to use these passages to maintain contact with the wider galaxy.

  • Survivor: Navigators with troubled lives often find that the trouble is of their own making. With their talent for discovering the best route between any two points, sometimes they find themselves rushing headlong into previously unknown dangers. Whether they have a habit of straining their hyperdrives with untested jumps, or pushing just a little too far into a hostile wilderness before turning back, these Navigators must become self-reliant in order to find the way back to safety from all manner of circumstance. Those who cannot learn to help themselves in extremity rarely last long enough to make a habit of getting into such scrapes.

  • Wanderer: It isn’t hard for Navigators to live their lives on the move. In fact, for many of them, it may be that staying in one place for long is the issue. Between their natural affinity for travel and the interest their skills command, Navigators may have difficulty settling down, even for a little while. Some see this as a problem, or at least an inconvenience, while others embrace a rootless lifestyle, tied to nothing but a ship, caravan, or other means of conveyance.