Enforcer

Of the 8 Career Skills, choose 4 to get a free rank. Of the 4 Specialization Skills, choose 2 to get a free rank.

Hired Gun Career Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience and Vigilance

Enforcer Specialization Skills: Brawl, Coercion, Knowledge (Underworld) and Streetwise

Enforcers know that achieving results does not always require violence—sometimes the threat of it is enough. Unlike other Hired Guns, Enforcers focus on social interactions as much as combat. They can handle themselves n a fight, to be sure, but prefer to accomplish their objectives through savvy, intimidation, blackmail and straightforward threats. If they need to fight, however, they can brawl with the best.

While most Hired Guns focus almost exclusively on combat, Enforcers have a focus in intimidation and both learned and instinctual criminal knowledge. Although they have access to Brawl and other combat skills, for the most part Enforcers are not mindless thugs, but canny operators well-versed in the ins and outs of the criminal underworld. When it comes to navigating this world, few are as knowledgeable or adept as Enforcers. Even when visiting a new planet, Enforcers adapt quickly, picking up instinctively on subtle cues and local slang.

In most criminal organizations, Enforcers fill the dual role of hired muscle and the "face" of a criminal organization. The Enforcer brings a criminal syndicate's message to the streets, then ensures that message is followed (and punishes those who stray). Enforcers should have no trouble finding work, whether on the uncivilized worlds of the Outer Rim or in the shady underworlds of the Core planets. Enforcers are a natural fit for organized crime syndicates, where they collect debts and ensure everyone shows the proper respect and deference to bosses and leaders. Many Enforcers practice a certain subtlety, avoiding police forces while enforcing the rules of gangs and criminal organizations.

While most Enforcers have a fondness for violence, they also display a degree of self-control. Violence is a tool in the Enforcer's arsenal, and not an end in itself. Unlike some Hired Gun characters, an Enforcer is more likely to try words before violence, though these words may be laced with venom and the threat of imminent violence. However, an Enforcer must always be ready to fight.

In a group, Enforcers can fulfill much the same combat role as other Hired Guns, but can also take the lead in negotiations and social interactions. With their Knowledge (Underworld) and Streetwise skills, Enforcers can act as guides when the group delves into the criminal underworld, a realm as dangerous for the unprepared as any natural environment. A savvy Enforcer can actually help the group to avoid unnecessary fights by knowing what to say during tense negotiations with dangerous criminals. Enforcers are more likely to take on a social interaction role than some other Hired Guns, since their skills can be put to use negotiating jobs, finding work, and managing social encounters.

Potential Backgrounds

  • Yesterday's Hero: Enforcers are likely to have found fame and fortune in the ranks of the criminal underworld, and in that dangerous culture, could lose it just as easily. A few botched jobs could see an Enforcer forced to retire, with nothing to fall back on but his strength and experience. However, an Enforcer would know better than anyone else how mercurial the criminal underworld is, and that given the chance, he could catapult right back to the top.

  • Ex-Military: A former intelligence operative or psychological operations specialist could become an interesting and unique Enforcer. Although Enforcers might usually be portrayed as brutal and tough, a specialist in interrogation, psychological warfare, and coercion via mind games and mental prowess could make an exceptionally effective Enforcer.

  • The Avenger: Enforcers might have this backstory because they are attempting to avenge an embarrassing slight on their reputation. For an Enforcer, reputation is central to maintaining an intimidating demeanor. An opponent who mocks or humiliates him can collapse this reputation and leave him worthless as an Enforcer. His only chance at salvaging his stature is to utterly crush his opponent, demonstrating the folly of crossing him.

  • Scion of a Legacy: An Enforcer could have followed a parent into a life of criminal enterprise. Generally, the role of Enforcer is fairly low in the criminal hierarchy. Therefore, if the parent was a highly placed criminal, the character might see his job as a starting level position. Working as an Enforcer could merely be the first step in a meteoric rise to the top of a criminal empire.

  • Peace Turned to War: An Enforcer might have started out as a union organizer or political agitator before circumstances led him into criminal enterprise. Having to convince and speak to large groups of people could make him unusually charismatic for an Enforcer, able to rely on persuasion instead of intimidation. However, if the caricature of a thuggish union organizer or violenceprone agitator could have applied to the character, there might be a more straight-forward link between his old life and his new one.