Driver
Of the 8 Career Skills, choose 4 to get a free rank. Of the 4 Specialization Skills, choose 2 to get a free rank.
Ace Career Skills: Astrogation, Cool, Gunnery, Mechanics, Perception, Piloting (Planetary), Piloting (Space) and Ranged (Light)
Driver Specialization Skills: Cool, Gunnery, Mechanics and Piloting (Planetary)
On or above the ground, the Driver becomes a part of the machine he drives, and he attempts maneuvers no design engineer ever intended his vehicle to do. Most Drivers are handy with a hydrospanner, and able to maintain their vehicles—which is a good thing, considering how much abuse their toys take.
Mastery of his machines is a primary focus for a Driver. In addition, so many things can go wrong on a planet, especially when piloting a vehicle at insane speeds, that being prepared for the worst is a major part of training for most Drivers.
Most Drivers are well aware they never get the glory or thanks a starhghter pilot does, but it rarely matters. The bite of atmosphere on the wings or the feel of every bump and groove on the road speaks to them in ways the vacuum of space never could. The sheer variety of vehicles a Driver can control on a planet is a huge draw, each representing yet another opportunity to push a machine to its limits and beyond.
Within the Alliance, Drivers are highly valued, both for their capacity to get the most out of the limited planetary combat vehicles available as well as for their knack for keeping such machines in one piece (or at least limited number of pieces). In most cases, commanders in the Rebellion know to give a Driver a destination and a goal, and then to get out of the way and let him figure out the best way to get there and get it done.
Potential Backgrounds