Ambassador

Of the 8 Career Skills, choose 4 to get a free rank. Of the 4 Specialization Skills, choose 2 to get a free rank.

Diplomat Career Skills: Charm, Deception, Knowledge (Core Worlds), Knowledge (Lore) Knowledge (Outer Rim), Knowledge (Xenology), Leadership and Negotiation

Ambassador Specialization Skills: Charm, Discipline, Knowledge (Core Worlds) and Negotiation

An Ambassador seeks out those who can help a cause and works to ensure they do. He brings the best arguments he can to sway planets, systems, corporations, and other groups to side with the forces he serves. The Ambassador brings every possible asset to bear in order to convince them to see things his way.

Masters of the bargaining process between governments and similar factions, Ambassadors know how to keep their wits about them and resist being manipulated themselves.

Compromise is a way of life for the Ambassador; he won't even bother going into a negotiation if he has no room in which to maneuver. The true mastery of his trade is in getting his most important goals agreed to and making the other side of the discussion feel like the agreement was its doing. Ambassadors are just as effective in dealing with individuals in crisis situations as they are in managing discussions with a room full of skeptical politicians.

The Alliance lives and dies on the abilities of its best Ambassadors. Every time they are able to convince yet another planet, faction, or corporation to side with the Rebellion, that much more hope spreads throughout the ranks, and many more resources become available. The upper echelons understand even the end of the war won't mean an end to the conflict, and that stage will be fully in the hands of their Ambassadors.

Potential Backgrounds

  • Imperial Outcast: The Empire typically does not bother with Ambassadors, instead preferring to simply subjugate local populations. Flowever, countless officers and agents must maintain order. A former Imperial Ambassador might have been a minor clerk who tried to do good from inside the system for years or even a dissatisfied Imperial governor who cast aside that title to revolt openly.

  • Minority Voice: Ambassadors from sparsely populated worlds and colonies are usually very adept at representing their small, often oppressed constituency within vast political systems. A good Ambassador can get even the leader of a much more powerful group to listen through the power of oratory alone, and can often sway the hearts of the most pragmatic rulers.

  • Industrialist: Some galactic corporations are astoundingly massive, practically behaving as nations rather than traditional companies. These organizations must thus maintain Ambassadors, often called representatives, lobbyists, or even recruiters. Because many corporations work with the Rebel Alliance, there are individuals within its ranks who represent corporate interests.

  • Dissident Artist: Famous artists often act as representatives of good will for organizations, and the Rebel Alliance uses Ambassadors known for their artistic contributions just like any other political entity. Some of these individuals create art that inspires and instills the values of the Rebel Alliance in viewers, while others simply use their clout in the galactic community to open doors that would otherwise be closed to the message.